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PackForge

Convert packs and maps, design textures, build skin and cape bundles — everything runs in your browser. Every output is watermarked "Made with PackForge".

100% in-browserZero uploadsInstant export

Convert

7 tools

Generate

21 tools
Rank Texture Generator
New

Custom rank tag PNG — fonts, gradient, border, shadow.

Custom Paintings
New

Replace in-game paintings with your art. Auto-sized.

Custom Emoji Pack
New

PNGs → Bedrock font glyph_E2.png. Chat / signs / books.

Music Disc Maker
New

Drop audio → music disc pack. Bedrock & Java.

Totem Generator
New

Mini-Me totem texture from any skin. 16×16.

Avatar Generator
New

Head, bust, body avatars from any Minecraft username.

Skin Pack Maker
New

Bundle multiple skins into a single Bedrock .mcpack.

HUD Crosshair Designer
New

Paint a 15×15 crosshair, export Java or Bedrock pack.

Custom Glyph Pack
New

Replace Bedrock unicode glyph pages with your own pixel art.

ItemsAdder Generator
New

Drag-drop textures, models & sounds → ItemsAdder content pack ZIP.

Oraxen Generator
New

Auto-build Oraxen 1.170 or 1.190+ packs with item_model or CMD.

Nexo Generator
New

Build Nexo 0.6 / 1.0 packs — Mechanics + Behaviours auto-split.

Cape Pack Builder
New

Bundle custom capes into a Bedrock .mcpack.

Armor Stand Skins
New

Name-dependent custom skins for armor stands.

Menu Maker
New

Visual GUI builder → DeluxeMenu YAML or Skript GUI code.

Pixel Circle Generator
New

Builders' pixel-perfect circles & ellipses, 3–128 blocks.

Banner Generator
New

Stack pattern layers → copy modern /give banner command.

Skin Stealer
New

Grab any Java player's skin & cape by username/UUID.

Lore Generator
New

Build colored, formatted item lore → /give NBT or component command.

Crafting Recipe
New

Visual 3×3 grid → datapack-ready recipe JSON (shaped & shapeless).

Server Icon
New

Any image → 64×64 server-icon.png (crop / fit / stretch).

Utility

12 tools

Edit

4 tools

Changelog

Updates & fixes
  1. 5/22 (later)
    • TOOLLore Generator launched — multi-line item lore with §-color picker, bold/italic/underline/strikethrough toggles, live styled preview, and three output formats: plain (&-codes), legacy NBT /give, and 1.20.5+ component /give.
    • TOOLTick Calculator added — two-way binding between ticks, seconds, minutes, and Minecraft days (24000 ticks). 20 TPS. Includes a human-readable breakdown plus one-click presets (1 day, 1 hour, etc.).
    • TOOLCrafting Recipe Generator launched — visual 3×3 grid that auto-trims empty rows/cols, supports shaped and shapeless recipes, generates valid datapack JSON for data/<ns>/recipe/<name>.json plus a matching /give command.
    • TOOLServer Icon Converter — drop any image (PNG/JPG/WebP up to 5MB) and download a properly sized 64×64 server-icon.png. Three fit modes: cover (crop center), contain (letterbox on black), stretch. Shows output file size with a ≤1KB target hint.
    • TOOLNBT Editor launched (powered by nbtify) — open .dat / .nbt with auto-detected gzip/zlib compression, edit values inline as JSON (BigInt as "123n"), and re-export preserving the original root name, endianness, and compression. Works on level.dat, playerdata, hotbar.nbt, and more.
    • TOOLResource Calculator added — pick a shape (floor, hollow wall, solid/hollow cube, sphere, cylinder, stepped pyramid) and dimensions, get total blocks plus the exact shulker box + stack + loose breakdown to grab from your storage.
  2. 5/22
    • TOOLIcon Converter launched — drop PNGs and get a ready-to-use icon pack ZIP for ItemsAdder, Nexo, or Oraxen with auto-assigned Private Use Area unicode (U+E000+), proper textures/font/ structure, magic-byte PNG validation, unique-name collision handling, optional TAB plugin groups.yml and LuckPerms-Chat group-formats, and a README cheat sheet of every placeholder.
  3. 5/21
    • TOOLPixel Art Maker launched — full online pixel editor with pen/eraser/bucket/picker/line/rect/ellipse tools, configurable canvas (1×1 → 256×256), zoom 2×–32×, undo/redo, flip H/V, palette, alpha, and 1×–16× PNG export. Upload an existing rank icon PNG to edit pixel-by-pixel.
    • TOOLBBModel → Geyser Model Engine converter — drop a Blockbench .bbmodel and get a clean ZIP with config.json, geo.json, animation.json, and extracted texture, ready for GME. Supports single & batch with conversion_report.json.
    • TOOLMinecraft Server Checker — live MOTD, players, version, protocol, icon, IP and port for any public Java or Bedrock server, all in your browser.
    • TOOLSchematic → World converter — convert Sponge .schem / .schematic / .nbt into a ready-to-load world package with version selector for both Java (1.16+) and Bedrock (1.18+).
    • FIXWatermarks and bundled README files updated to packforge.my.id with "Created by: yansproject" credit across every generator (Skin Pack, Cape Pack, Music Disc, Pack Converter, ItemsAdder/Nexo/Oraxen, BBModel, Schem).
    • TOOLAnimated TAB Gradient launched (Birdflop-style) — multi-color animated gradient creator with frame-by-frame shifting, 6 output formats (MiniMessage, §x, &#hex, &x inline, JSON, BBCode), bold/italic/underline/strike/obfuscate styles, prefix+suffix, ping-pong loop, 8 color presets, and one-click TAB plugin animations.yml export.
    • TOOLMenu Maker launched: visual 1–6 row chest GUI builder with per-slot material, custom names, lore, and click commands — exports as DeluxeMenu YAML or Skript GUI.
    • TOOLCircle Generator added — pixel circles and ellipses up to 128 diameter, outline/filled with adjustable thickness, plus ASCII copy for in-game plotting.
    • TOOLBanner Generator launched with 35 patterns, layer-based editor, live SVG preview, and the modern 1.20.5+ /give command syntax.
    • TOOLSkin Stealer added — fetch any Java skin or cape by username or UUID and download instantly as PNG.
    • TOOLSmall Text & Fonts launched: 15+ Unicode style converters (Small Caps ᴛᴇѕᴛᴇʀ, Script, Bubble, and more) for chat, signs, and item names.
    • TOOLRGB Gradient Generator landed Birdflop-style — 2+ color stops with §x hex, MiniMessage, and &# output formats plus live styled preview.
    • TOOLAnimated TAB Preview added — frame-by-frame previewer for TAB headers, footers, MOTDs, and scoreboards from YAML input.
    • TOOLUnicode Symbols Library launched with 500+ Minecraft-friendly glyphs — searchable, click-to-copy, organized by category.
    • NEWRank Generator expanded from 8 to 24 presets: OWNER, DEV, MEDIA, MVP, and a full set of staff/donor tiers.
    • NEWAuto-generate ZIP for ItemsAdder, Nexo, and Oraxen — drop a folder of textures and get a fully wired content pack with zero manual config. Per-item editor still available for fine-tuning.
    • FIXAuto-item generator no longer caps at 64 textures — all uploaded PNGs become items in one pass.
    • FIXItem IDs that are pure numbers (1, 2, 3…) now sanitize to item_1, item_2, item_3 instead of failing validation.
    • FIXSkin 3D viewer no longer breaks on certain skins — rendering pipeline rewritten for stability.
    • FIXAvatar Generator 3D Head style now renders correctly without artifacts.
    • FIXMap Converter works fully in-browser again — no more Chunker round-trip required.
  4. 5/18
    • TOOLCustom Player Heads launched: drop in any Minecraft skins, build a Bedrock addon that adds them as placeable AND wearable heads, with two modes — sell them through the Wandering Trader for emeralds, or auto-drop them when a specific player dies. 16-direction rotation, hat layer, side-wall hanging.
    • NEWPer-stand size slider added to the Armor Stand Skins tool — scale each stand anywhere from 0.1× to 10×.
    • UIMobile Tools menu now uses collapsible category sections (Skins / Custom Packs / Capes / More), so the dropdown opens compact instead of as a wall of links.
    • UIDay/night toggle redrawn with proper SVG icons (sun + moon) instead of emoji glyphs, with matching backgrounds in both themes.
    • UICustom Emojis page typography and spacing pulled in line with every other tool — same density across the site now.
    • UIDropped the unused Version field from the Pack Settings card on every pack tool (Skin Pack Maker, Cape Pack Builder, Pack Merger, Player Heads).
    • UIHome grid reshuffled: Skin Pack Maker moved to the Tools row; Totem Generator and Custom Emojis swapped sections.
    • FIXVarious layout polish: Discord button now matches Tools-button height on mobile, currency/price boxes on Player Heads render at identical widths, Pack Settings stacks cleanly on small screens.
  5. 5/8
    • FIXPack Converter wasn't accepting files or letting you click the direction buttons after the 2.0 update. Fixed.
    • TOOLNew Color Code Text Maker. Type Minecraft text with §color codes, see a live preview of how it'll render in-game, and copy as §, &, or escaped §.
    • TOOLNew Custom Emojis. Drop in PNGs or draw your own and download a Bedrock pack that adds custom emojis to chat, signs, and books. Comes with a copy-paste cheat sheet.
    • NEWXP bar recoloring added to the HUD Customizer, with single color or gradient mode. On Bedrock the level number recolors with it.
    • NEWJava Version Update mode added to the Pack Converter. Drop a Java pack and migrate it between 1.8 and the latest pack format, with the 1.13 Flattening folder + texture renames handled.
    • NEWPer-disc volume slider (0 to 200%) and a click-to-edit pixel editor for custom disc textures on the Music Disc Maker.
    • NEWAddon mode on the Music Disc Maker now plays the full track past the vanilla disc cut-off. Resource pack auto-applies when the behavior pack is added to a world.
    • FIXMusic Disc Maker on Bedrock was showing the same "Now Playing" name on every custom disc. Each disc now shows its own name.
    • FIXArmor Stand Skins were rendering with left arm and left leg textures flipped. Removed the inherited mirror flag on those bones so painted detail comes out the right way.
  6. 4/28
    • UIThe Custom Paintings tool got a full redesign, with bigger painting previews, Size and Resolution dropdowns per painting, and a one-click Build & Download button.
    • NEWPer-painting resolution on Custom Paintings, pick anywhere from 1× (vanilla 16px) up to 16× (256px) for each image, mix and match in the same pack.
    • FIX3D Elytra preview now actually renders in the Cape Editor.
    • UIRemoved the Custom Totem step from the Pack Merger for a cleaner 4-step flow (Upload, Customize, Icon, Build). The standalone Totem Generator still handles custom totems.
  7. 4/25
    • NEW3D Model totem style added to the Totem Generator, rendering your full skin as a tiny player on the totem.
    • NEWTiny mode toggle on the Totem Generator shrinks the totem to half size in-game.
    • NEWAll 4 Styles bundle on the Totem Generator ships every variant in one mcpack as switchable subpacks.
    • UIThe Totem Generator page got redesigned with a step-based flow (style, preview, download) and a big preview area.
  8. 4/24
    • NEWFlip horizontally option landed on the Avatar Maker, useful for mirroring Drops Style characters when arranging group portraits.
  9. 4/21
    • FIXClicking Review before uploading a pack no longer hides the Pack Converter UI, so the upload box stays put.
  10. 4/17
    • NEWDrops Style avatars landed on the Avatar Maker — chunky pixel-art characters generated directly from your skin's pixels.
    • NEWGroup Portrait mode lets you build a 3×3 squad of up to 9 Drops Style characters on the Avatar Maker, with drag-and-drop slot reordering.
    • UIRight-click (desktop) or tap-and-hold (mobile) the avatar preview to save or copy it natively, no separate download click required.
  11. 4/16
    • FIXMobile uploads now work on the Pack Converter, with .mcpack files no longer greyed out in iOS and Android file pickers.
    • FIXFerns, grass, saplings, flowers, vines, and crops now render as proper X-cross shapes after Bedrock to Java conversion in the Pack Converter, instead of flat cubes.
    • NEWA Target Java Version dropdown landed in the Pack Converter, so converted packs stop showing "Incompatible" in-game.
    • NEWVariated textures now convert in both directions through the Pack Converter, with hybrid pumpkin_face handling for carved and jack-o-lantern variants.
    • FIXAbout 180 Java↔Bedrock filename mismatches got corrected inside the Pack Converter (deepslate, huge_fungus, coral, chainmail, and more).
    • UIThe home page got a full overhaul on MC Tools, with Create and Tools sections, color-coded cards by ability, and Minecraft-style beveled borders throughout.
  12. 4/15
    • FIXMobile Bedrock now imports Armor Stand Skins packs correctly after cleaning up dangling geometry references.
  13. 4/14
    • TOOLName an armor stand in-game and watch it transform into any custom skin, thanks to the newly launched Armor Stand Skin Pack Maker (cape support and slim detection included).
  14. 4/11
    • TOOLManaging custom capes from the desktop became a thing with the release of EZcapes app edition.
  15. 4/6
    • TOOLBidirectional Java↔Bedrock conversion arrived with the Pack Converter: 1,688 texture mappings, sounds, animations, language files, a HUD sprite splitter, and PBR support.
  16. 4/5
    • FIXSlim skin models now bind armor and capes correctly inside the Cape Pack Builder.
  17. 4/3
    • TOOLCustom crosshairs plus recolorable hearts and hunger icons arrived with the HUD Customizer launch.
  18. 3/31
    • TOOLUpload any song and the new Music Disc Maker will bundle it into a custom music disc resource pack.
  19. 3/25
    • TOOLCustom Bedrock capes in two steps became reality with the Cape Pack Builder launch.
  20. 3/15
    • TOOLUpload a photo and Custom Paintings bundles it into a Bedrock paintings pack.
  21. 2/23
    • TOOLDay one: MC Tools went live with Avatar Maker, Skin Pack Maker, and Texture Pack Merger.